Blog

Announcements, release notes, and the occasional deep dive.

release

Meshfleet v0.7.0 — Real-time push via SSE

Agents can now subscribe to their inbox via Server-Sent Events. Incoming P2P messages arrive in real-time instead of polling. Per-agent connection cap, backpressure handling, heartbeat keep-alive.

release

Meshfleet v0.8.0 — Retry, recovery, and routing fan-out

Auto-retry transient failures, recover after crashes, and fan out work to the N best-scoring agents. 134 tests, MIT, local-first.

release

Meshfleet v0.8.4 — Smart routing, feedback, synonyms, and verified perf

v0.8.1–0.8.4 add hierarchical skill matching, a routing feedback loop, synonym expansion, and a self-contained benchmark suite that verifies the v1.0 perf gates.

release

Meshfleet v0.8.7 — Templates, dashboard, and a complete v0.8.x series

v0.8.5–0.8.7 add fleet template versioning, portable export/import sharing, and a live dashboard TUI. The full v0.8 series: 8 releases, 181 tests, all open issues closed.

release

Meshfleet v0.9.0 — Scale + wire-up preview

The next release focuses on the known sendMessage bottleneck (3.8ms/msg at 10k scale) and finishes wiring the v0.8 routing features into the live route_work path. Preview of the four items, their design, and the timeline.

release

Announcing Meshfleet v0.3.0 — Fleet-native agent orchestration for OpenCode

Today we're shipping the first public release of Meshfleet. Spawn parallel agents as independent OS processes. Route work to specialists. Let agents collaborate peer-to-peer. No timeouts. No markups. MIT licensed.

release

Meshfleet v0.4.0 — Resilience

Per-fleet timeouts, a structured event log, and list_fleets. The mesh is starting to watch its own back.